War CC Troops

Except for noobs the first move of anyone attacking a TH9 or lower is to draw out the clan castle.

What have you guys found to be the best method of making this hard to do? I have my clan castle directly in the middle so you have to make it through walls on my TH8 but most of my clan does not do this. We have two very strong players in our clan and the lower your town hall is the more important castle troops are to your defense… because they are by far your best defense. Here are the combos that I have expiremented with. Please reply with any suggestion or ideas that have worked for you. Also if you would like to join our clan we are recruiting TH7s of any level but are planning to wait till the have maxed everything including walls before going to 8 and nearly maxed TH8 or TH9s. G+ Hangouts is the name of the clan. We are 24-3 all time in wars.

25 person castle

A 25 person castle for a TH8 should have enough wall coverage to give it a decent protection. However most people still are not focused on protecting their clan castle. TH8 attackers will almost always attempt to draw out the troops first.

2 valkries 2 wizards 1 barb: Two valkries will take a lot of archers to bring them down and should give enough time for your wizards to get in a few shots. The hope here is that the attacker will panic and use some of his wizards.

21 archers 1 wizard: This works great because it takes a long time for the wizard to come out of the castle. There is a chance that the attacker might think that he got all the troops and sending his giants in. However you have a chance of doing this with 17 archers and 2 wizards in hopes of doing more damage on the main attack.

5 barbs 1 witch 2 wizards: The barbs will ack as extra skeltons for the witch and wizard to get into place. This could work well in unhidden bases… even better if the unhidden castle is near the edge of the board forcing the toops to be fought while in the range of defenses.

1 dragon 1 giant: This is only to be used in a well hidden clan castle. The giant could take a lot of damage allowing the dragon to get a few splash attacks in before it starts taking damage. However this is expensive and the troops are slow.

1 pekka: This is only to be used in a well hidden clan castle. I really hate going without splash damage but the pekka can take a lot of damage inside of the walls allowing your defenses to pound the attacks that are too busy focusing on the pekka. However this is expensive.

20 person castle

8 barbs 1 valkyrie 1 wizard: This seemed to work the best.. the splash damage and the tank from the valkyrie protects the wizard and gives it a few more shots. The barbs have a chance of hiding the valkyrie having the attacker think that 9 barbs and 1 wizard are easy pickings. However if an all dragon attack comes your way… you’re effed. But if you are TH7 you are prolly eff’d anyway.

16 Archers 1 wizard: This works great because it takes a long time for the wizard to come out of the castle. There is a chance that the attacker might think that he got all the troops and sending his giants in. However you have a chance of doing this with 12 archers and 2 wizards and those two wizards will destroy any army.

2 valkyries 1 wizard: The valks will tank with their splash damage while the wizard stays back and shoots from a distance.

1 witch 2 wizards: The hope here is to have the witch’s skeltons draw the fire away from your wizards allowing them to do their splash damage.

1 Dragon: I think this is the worst idea. They are expensive and easy to kill if drawn away from defenses.

15 person castle

7 archers 2 wizards: If you have a 15 person castle then you are probably at TH5. You could get a few noob attacks that forget to draw out your troops. If this happens the wizards will make quick work of the army.

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War CC Troops

Copy and pasted article to rid the page of all the adds between paragraphs.

My advice is to avoid filling all Clan Castles with more or less the same setup.  Bring in some surprises by filling the War Castles with different combinations of Troops you find below.

Imagine an attacker hitting base #10 and has just seen that base #9 had Wizards in the Clan Castle, but you have put a Dragon in #10. I think you get my point, right?

The Baby Dragon is the most powerful troop for the Clan Castle and you should always try to have one of them in there. They are way better than the normal Dragons, because:
  1. Half the Housing Space
  2. When they are the only air troops (which they should be), they enrage themself and deal almost the same damage as a regular Dragon
  3. They have a faster attacking speed and their splash damage is working great against Heroes, especially the Archer Queen (even with her Royal Cloak activated)

Here’s why the Baby Dragon is so good in your Clan Castle for defending:

Also, always try to mix ground and air troops because it makes it harder for the attacker to target both at the same time.

That will force him to adapt his army composition to your base.

The best defending Clan Castle Troop setups for Clan War

Best defending Clan Castle Troops for 15 Housing Space

15 Housing Space does not offer a lot of space for creativity, so here is the best combo to put in the War Castles of your lower players:

  • 1 Baby Dragon & Fill up with Wizards, Archers: The Baby Dargon should be max level and will enrage himself because no other air troops are around – this means you just have a full Dragon in your Clan Castle plus some additional troops. I don’t think your opponent will expect that.

The nice thing is that not a many players attacking these bases in Clan War have the Poison Spell yet, so Archers and Wizards are quite a big crew to take out with a Lightning Spell.

War Castle Troops for 20 Housing Space

Let’s have a look at my suggestions. 1 Dragon is not the best option in my opinion, but if there are 1 or 2 of those Clan Castles with a Dragon it will add some nice variety to keep the attacker guessing:

  • 1 Dragon: This will surprise some attackers expecting other Troops from other attacks in that region on the War Map. It’s expensive, but hard to take down in lower Town Halls.
  • Best! 1 Baby Dragon, 2 Wizards and 2 Archers: Like mentioned above the Baby Dragon is a beast as defending Clan Castle troop and will be deadly to attacking Heroes (also because it’s splash damage harms the Archer Queen even when her Royal Cloak is activated)
  • 1 Witch and 2 Wizards (maxed): Also here you’ll probably see no Poison Spells and most players in this region don’t know how to fight against a Witch. This will give them maybe a couple of seconds to make a bad decision and drop some of their Wizards.
  • 2 Valkyries and 1 Wizard: The Valkyries deal major area damage (especially if someone chooses to attack with Giants) and, while they also tank quite nice, the Wizards have a lot time to deal their deadly damage.

valkyrie-defense-clan-war-castle valkyrie defense clan war castle

Clan Castle Troops for 25 Housing Space

This is the region where people still tend to use troops that are very vulnerable against air troops. I’ve seen the best results in our Clan Wars with these combinations:

  • 1 Dragon, 1 Wizard (maxed) and 1 Archer: This will deal a lot of area damage and maybe someone thought to bring Balloons or Hog Riders. In this case, you just saved your Clan some Stars.
  • Best! 1 Baby Dragon, 1 Valkyrie, 1 Wizard and 3 Archers: Like mentioned above the Baby Dragon is a beast as defending Clan Castle troop and will be deadly to attacking Heroes (also because it’s splash damage harms the Archer Queen even when her Royal Cloak is activated)
  • 3 Balloons (maxed), 2 Wizards (maxed) and 1 Archer: The Balloons work like a charm unless someone is attacking with Dragons. You should only use this combo when your base is strong against Dragons (have your Air Defenses deep inside the core, etc.).
  • 1 Witch, 3 Wizards (maxed) and 1 Archer: The Witch will hold the attacking Troops with all the Skeletons while the Wizards deal a lot of damage. The nice thing is they all have range damage so they can hide behind Walls.

defending clan war troops the clan war defedning troops witch balloon

Clan War defending Troops for 30 Housing Space

No big surprise for the last two Clan Castle upgrade levels here. There are actually only 3 working combinations so far, but when you mix them around in your Clan Castles your enemies will really have a hard time because they will not know what’s in a Clan Castle without having at least 1 attack on that base.

  • 1 Witch, 4 Wizards (maxed) and 2 Archers
  • Best! 1 Baby Dragon, 2 Valkyrie and 1 Wizard: Like mentioned above the Baby Dragon is a beast as defending Clan Castle troop and will be deadly to attacking Heroes (also because it’s splash damage harms the Archer Queen even when her Royal Cloak is activated)
  • 1 Golem: Slows down the attacker and keep him busy for a longer time
  • 1 Dragon, 2 Wizards and 2 Archers: This is quite ugly to play against if it comes out as a surprise because if someone uses Golems they actually want the Wizards to make the funnel and not also have to deal with that Dragon tearing on the Golems.
  • 3 Bowlers and fill up with Archers/Wizards: This combination is very effective, because the Bowlers have some hitpoints and their strikes also hit second-row troops. You will often see attackers with strong tank troops in the first row and the Bowler strikes will also hit their damage dealing troops behind.

dragon and wizard defending in clan war clan war defedning troops dragon wizard

Defending Clan Castle Troops for 35 Housing Space

This is pretty much the same like we had with the Clan Castle Level 5. I still see people putting Lava Hounds in there – please stop because this is not holding attacking Troops back in any case. When someone is attacking a base with a maxed Clan Castle you can be sure there’s so much DPS involved that the Lava Hound is simply wasted. It’s better to use these combos:

  • 2 Witches, 2 Wizards (maxed) and 3 Archers
  • Best! 1 Baby Dragon, 3 Valkyrie and 1 Archers: Like mentioned above the Baby Dragon is a beast as defending Clan Castle troop and will be deadly to attacking Heroes (also because it’s splash damage harms the Archer Queen even when her Royal Cloak is activated)
  • 1 Golem, 1 Wizard, 1 Archer: A good way to slow down attacker because the Golem will make them take long time
  • 1 Lava Hound: Also slows down the attacker and the Lava Pups will keep them also busy for quite some time
  • 1 Dragon, 3 Wizards (maxed) and 3 Archers:This is quite ugly to play against if it comes out as a surprise because if someone uses Golems they actually want the Wizards to make the funnel and not also have to deal with that Dragon tearing on the Golems.
  • 4 Bowlers and fill with Archers: When you have a maxed Clan Castle you won’t see a lot of air attacks against your base. Bowlers work great against the current attacking setups because they will also hit damage dealing troops behind the tank line of troops.

Wrapping it up

You see there are different combinations to use and mixing them up will really help you.  Otherwise, the enemy will know what’s going on. I don’t know a lot of Clans using this method, but those who do see a high advantage because almost no Clan is really prepared for that mix in defending Troops. You will save yourself some Stars and make your attacker use more troops than originally planned.